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Increases the rate at which Great Scientists are born by 50%. Comments: Babylon is obviously meant to be a scientific civilization in Civ 5, and it provides you the early defense bonuses to handle it as well.
Unique Unit: Bowman: Replaces the archer and gets 2 ranged Combat Strength and Defensive Strength compared to the standard archer. It is highly recommended to use that initial Great Scientist to build an Academy somewhere, as the early techs are not expensive enough to waste him on rushing one.
Trade routes spread religion at double effectiveness. Unique Unit: Camel Archer: Replaces the Knight and provides a ranged unit rather than a melee one.
Attacking over 2 hexes is extremely valuable on such a fast unit at the medieval stage of the game – this is a great unit.
The floating gardens are great since they were buffed, and the Jaguar is a fairly powerful starting unit.
It’s obviously best suited for a militaristic approach, as you absolutely must take advantage of your Sacrificial Captives.
Obviously this unit is quickly obsolete, but it is a fantastic unit to start with.
Unique Building: Floating Gardens: Replaces the Water Mill and gives 2 additional food to each lake tile the city is working(!
Special Ability: Treasures of Nineveh: When a city is conquered, steal a Technology from its owner. Assyria is made for conquest and has some of the best tools in-game to make said conquest happen fairly early in the game. 10% for only buildings), 25% great people generation. Comments: Diplomatic Marriage makes Austria and incredibly unique and dangerous opponent.A city surrounded by units which are supported by one or two Siege Towers will only survive under the most fortunate circumstances. A faster cavalry unit designed to overwhelm your opponent with. The hussar is a dangerous unit, flanking comes very easy and combined with some promotions and a Great General, Austria can become close to unstoppable.Combined with the ability to outright steal technologies, your main focus should be on your military forces and expanding through conquest. Special Ability: Sacrificial Captives: Gives culture for each enemy unit killed.When I first started playing Civilization 5, one of the first things I looked for on the internet was a list of all civilizations and their leaders.I found a few, but none of them gave a convenient list of each civ, their leader, the unique trait and the special buildings and units they provide.